Since the dawn of time man has dreamed of what it would be like to live among the gods. After losing our daily place in the garden with the physical presence of God, we created elaborate deities which encompassed every corner of our lives. From gods of mundane tasks like plowing a field to more powerful pantheons representing the might of mountains and oceans, the desire to be in the presence of the divine has never left us.
Although Nether Realm’s, Injustice: God’s Among Us is not explicitly about deities it does dance around this important nuance of human desire. On a surface level, the game is a well-crafted fighter that sings a sweet psalm of homage to the realm of DC. While characters like the Joker or Solomon Grundy are far from being reflections of immortals the cast of characters is still extraordinary and the environments and story only add to their detailed depth and tightly polished awe.
Yet on a deeper level, Injustice also evokes a sense of wonder among its simple human observers, namely us as the players. Superman, Wonder Woman, Green Lantern, all of these characters seem to be so other worldly, so astutely reflective of the good nature and justice that we once shared with our creator and have long tainted. While on the other side of the roster there are also characters such as Lex Luthor, a mere man who himself preaches that, “No good comes from hero worship.”
Indeed on the slightest of levels, Injustice doesn’t only pit Batman against Ares but it begins to dabble into the tension between the heavenly realm and the earthly realm: are we left to marvel at the feats of those that are god-like or save our worship for the accomplishments of humanity? Either way, at least it’s a thrill pulverizing each other on the road to deeper understanding.